abilitybas.blogg.se

Compute shader example opengl 4.3
Compute shader example opengl 4.3




compute shader example opengl 4.3 compute shader example opengl 4.3

Layout(std430, binding = 1) readonly restrict buffer tileDataUpdate1 Layout(std430, binding = 0) writeonly restrict buffer tileData1 fluidLevel=0:8, lightLevel=0:8, vegetationLevel=8:16 DO NOT CHANGE, must match game internal layout OS Windows 8 and Windows 10, 64bit variants. and a number of different, all up-to-date driver versions. GLSL link failed for program 4, "": Out of resource error.Īs far as I understand this shader should be completely legal on a GPU which claims to be OpenGL 4.3 compliant, and it does in fact work on newer GPUs just fine. It compiles, but then fails to link with an absolutely useless error message: The following compute shader is causing troubles on Intels HD 4xxx / 5xxx series GPUs, using an OpenGL 4.3 Core context.






Compute shader example opengl 4.3